Aussie AI
Declare objects close to use
-
Book Excerpt from "Generative AI in C++"
-
by David Spuler, Ph.D.
Declare objects close to use
The C++ language allows variable declarations to appear almost anywhere within a program. Although the placement of variable declarations may seem unrelated to efficiency, it can have some effect when objects with non-trivial constructors are declared. For efficiency reasons, an object must be declared as close to its first use as possible. In particular, the C style of declaring all variables at the top of a function is often inefficient. Consider the C++ code below:
void dummy(...) { complex c; // create object if (... ) { .... // use c } }The
complex
object is not used if the condition in the if
statement is false — the
constructor and destructor for the unused object are called needlessly.
• Next: • Up: Table of Contents |
The new AI programming book by Aussie AI co-founders:
Get your copy from Amazon: Generative AI in C++ |